Witt

The ever mysterious Witt was a Human, or at least appeared as one, born sometime before 2728. No one truly knows who he is, only that he seems to be a very powerful spellcaster of some kind and helps those in need before vanishing again. Witt is not very well known outside the halls of Talkansen, but many of those who do see him as some form of celestial being come down to the make the world a better place.

Appearance and Personality
Witt appeared as a Human of medium height with dark hair and gray eyes. He was always wearing clothes that fit the time and place of the location he was spotted in, including fishing attire in Saltmarsh and jewelled bracelets in Dasvor.

As he is never seen doing anything besides helping others, it is assumed he is kind and caring. Some accounts of encounters with him suggest Witt enjoys telling stories and making jokes, although not much more is known beyond this.

Magic and Abilities
Witt is a known spellcaster: a record from a Talkansen wizard describes meeting a "fearless traveler"who saved a small band of civilians heading to Immael from an Ettin on the Loyalsental road by casting immolation at the monster. Another account from Arilin tells of a man believed to be Witt with a wand stopping a crumbling building from falling over, saving a crowd gathered in a courtyard. While there aren't many recorded encounters with Witt, there are surely countless others left untold.

No one knows what type of spellcaster Witt is, but the most accepted belief is that he is a wizard. Although it is possible he could be sorcerer, a few records say he was carrying a large book with him that is almost unanimously agreed to be a spellbook.

As Witt appears to have been over a century old by his final appearance in 2834, many believe he was using magic to give himself long life. It is theorised this could be because of Salentin Shumul's philosopher's stone, since Eliander Fireborn wrote that Bolsh Thornson had told him of a "crazy man" named Witt who seemed to know his way around Shumul's house.

First Sightings
The first documentation of Witt comes from the year 2731 from Kadar Vascal, a low-ranking officer in the Sword of the Coast positioned at the Forge of the Spells. Vascal described how a man with black hair was spotted trying to get into the Forge, but was never caught. He believed the man had run away, and would possibly return later.

Only a week after that record was written, a similarly appearing man began giving beggars gold in Stoneshield, but few ever saw him. This continued for a decade before abruptly stopping, although Witt did seem to return to continue the tradition every few years. He seemed to travel the established kingdoms, heading through Andarmir and down to Dasvor before traveling up through Rishim and Naofeling to Talkensen. Everywhere he went, tales of a kind wizard followed him and spread throughout the cultures of the lands he visited.

Temple of the Gray Angel
One of Witt's most public displays of magic was in Immael in 2757. Witnessed by over a thousand people, the green dragon Jadewing crashed into Helm's temple and began breaking it apart, claiming superiority over the god of protection. With clerics and priests rushing to tend to the wounded and the Arcane Guardians on the way, Witt was the first to attack Jadewing. Reports say he cast fly on himself to get away from the crowd, then unleashed a torrent of spells, including lightning bolt and cone of cold, using misty step to avoid the dragon's attacks. When the Arcane Guardians arrived, they didn't have to do much to bring down Jadewing and quickly disposed of the dragon. Witt vanished into the sky, flying into the clouds to escape the cheering crowd below. Believing him to be some kind of celestial being, a select few made a new temple dedicated to "The Gray Angel", naming their rescuer after the gray cloak he'd worn. Although the belief never grew much, it didn't dwindle away for many years.

Known Sightings
2731: Phandalin. Attempts to sneak into the Forge of Spells.

2731: Stoneshield. Gives gold to the poor.

2742: Andarmir. Stops a group of the Tribe of Talos.

2744: Dasvor. Gives gold to the poor.

2749: Arilin. Saves a crowd of partygoers.

2753: New Naofeling. Stops a team of bandits.

2756: Immael. Saves travellers from an Ettin.

2757: Immael. Fights against Jadewing and vanishes.

2802: Saltmarsh. Speaks with Bolsh Thornson and Raloris.

2834: Lyssla. Saves travellers from being robbed.